Mario Kart 64 is referenced in four volumes in the Super Mario-Kun manga, being volumes 15, 16, 17, and 18. Volume 15 has a collection of 4koma-styled gags based on the game, volume 16 has an arc that crosses over with Mario Kart 64 in one chapter, while 17 and 18 have dedicated arcs, alongside the Super Mario 64 arc. Volume 17 features Mario. Description: sm64pcBuilder2 is a Windows application that compiles the sm64ex and sm64port versions of Super Mario 64 for pc. It has options built in for downloading and installing patches, models, and texture packs. It requires other programs to build the game, and uses a terminal window to compile. Nintendo 64 - Super Mario 64 - Font & Symbols - The #1 source for video game sprites on the internet! Super Mario 64 Online Multiplayer INSTALL GUIDE/TUTORIAL December 2019Road to 2k subs!! Be sure to subscribe for more content ☺️ ️💜 ️ would make my day as.
This page may require cleanup to meet basic quality standards. The specific problem is: Available options, config location, and features vary between ports, but this page inappropriately lumps them all together as one.. You can help by modifying the article. The discussion page may contain useful suggestions.
Super Mario 64Developers |
---|
Release dates |
---|
Windows | May 2, 2020 |
Linux | May 5, 2020 |
macOS (OS X) | June 1, 2020 |
Taxonomy |
---|
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Mario |
⤏ Go to series page |
Donkey Kong | 1983 |
Super Mario Bros. & Friends: When I Grow Up | 1992 |
Mario Is Missing! | 1992 |
Mario Teaches Typing | 1992 |
Mario's Time Machine | 1993 |
Mario's Early Years! Fun with Letters | 1993 |
Mario's Early Years! Fun with Numbers | 1994 |
Mario's Early Years! Preschool Fun | 1994 |
Mario's Game Gallery | 1995 |
Mario Teaches Typing 2 | 1996 |
Super Mario 64 (unofficial port) | 2020 |
- 2Essential Improvements
- 3Game data
- 4Video
- 6Audio
- 7Network
- 8Other information
|
Key points
- Unofficial port of the Nintendo 64 game with native support for widescreen & 4K.
Availability[edit]
- Precompiled versions are not easily available due to DMCA takedowns by Nintendo. To play it legally, the game must be compiled using a legitimate ROM and the decompiled source code; see Super Mario 64 PC Port Central for instructions and tools to compile it.
- Compilation requires the ROM be encoded in big endian (
.z64
) format. To convert a ROM using little endian (.n64
) or byte-swapped (.v64
) encoding to big endian, use Tool64 or ucon64.
Essential Improvements[edit]
Source Ports[edit]
- These can be installed with the programs from the Super Mario 64 PC Port Central website.
- sm64ex - Fork of the original SM64 port but with some optional QoL improvements.
- sm64nx - Based off the Switch port that comes pre-modified with a customized playable intro, optimizations, 60 FPS, in game controller config, cheats menu, and other changes.
Patches[edit]
- These can be installed with the programs from the Super Mario 64 PC Port Central website.
- 60 FPS - Patch for sm64ex makes the game play in 60 FPS.
- 3D Coins V2 - Makes coins 3D.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|
Windows | <path-to-game>sm64config.txt[Note 1] |
---|
macOS (OS X) |
---|
Linux |
---|
Save game data location[edit]
System | Location |
---|
Windows | <path-to-game>sm64_save_file.bin[Note 1] |
---|
macOS (OS X) |
---|
Linux |
---|
Video[edit]
Graphics feature | State | Notes |
---|
Widescreen resolution |
---|
Multi-monitor |
---|
Ultra-widescreen |
---|
4K Ultra HD |
---|
Field of view (FOV) |
---|
Windowed | By default. Freely resizeable. Toggle to fullscreen with Alt+↵ Enter or by editing configuration file. |
---|
Borderless fullscreen windowed | Use Borderless Gaming. |
---|
Anisotropic filtering (AF) |
---|
Anti-aliasing (AA) |
---|
Vertical sync (Vsync) |
---|
60 FPS | See Essential Improvements. |
---|
120+ FPS | Game's speed is bound to frame rate. |
---|
High dynamic range display (HDR) |
---|
Ray tracing | See sm64rt. |
---|
sm64rt[edit]
- Can be built with any of the programs on Super Mario 64 PC Port Central.
Input[edit]
Keyboard and mouse | State | Notes |
---|
Remapping | Some keys cannot be mapped to, such as Ctrl, Alt, or ⇧ Shift. |
---|
Mouse acceleration |
---|
Mouse sensitivity |
---|
Mouse input in menus | No mouse support. |
---|
Mouse Y-axis inversion |
---|
Controller |
---|
Controller support |
---|
Full controller support | Cursor stays in the middle of the screen. |
---|
Controller remapping |
---|
Controller sensitivity |
---|
Controller Y-axis inversion |
---|
XInput-compatible controllers |
---|
Xbox button prompts | Prompts are for Nintendo 64 controller. |
---|
Impulse Trigger vibration |
---|
DualShock 4 controllers |
---|
DualShock button prompts | Prompts are for Nintendo 64 controller. |
---|
Light bar support |
---|
Connection modes | unknown |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information |
---|
Controller hotplugging |
---|
Haptic feedback |
---|
Simultaneous controller+KB/M |
---|
Audio[edit]
In-game audio settings.
Audio feature | State | Notes |
---|
Separate volume controls |
---|
Surround sound |
---|
Subtitles | Huge majority of dialogues are text based. Cannot be turned off for voice acting. |
---|
Closed captions |
---|
Mute on focus lost |
---|
Localizations
Language | UI | Audio | Sub | Notes |
---|
English |
---|
Network[edit]
Multiplayer types
Type | Native | Notes |
---|
Local play |
---|
LAN play | See sm64ex-coop. |
---|
Online play | See sm64ex-coop. |
---|
Connection types
Type | Native | Notes |
---|
Matchmaking |
---|
Peer-to-peer |
---|
Dedicated |
---|
Self-hosting |
---|
Direct IP |
---|
sm64ex-coop[edit]
- Can be built with any of the programs on Super Mario 64 PC Port Central.
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|
Direct3D | 11, 12 | Can be selected when compiling the game. |
---|
OpenGL | 1.3, 2.1 | Can be selected when compiling the game. |
---|
Executable | 32-bit | 64-bit | Notes |
---|
Windows | Depends on the user's choice when installing the compiler. |
---|
macOS (OS X) |
---|
Linux |
---|
Middleware[edit]
- No middleware information; you can edit this page to add it.
System requirements[edit]
- No official system requirements have been officially-released.
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
Mario, after jumping from the 8-Bit to the 16-Bit platform now makes his appearance on the Ultra 64. As you can see, this is a real 3-D world. The shadows are realistic, and check out the smoke from the giant Bullet Bill. Imagine what the Piranha Flower would look like in 3-D as it comes at you!
Using the powers of the Ultra 64, Mario's little personality quirks and animations are really brought to life. For example, Mario can toast his butt on the little fires in order to propel himself across chasms and fire pits.
The 3-D world forces you to cope with threats from all directions with enemies that can now completely surround Mario. Think what some of the end Bosses would look like and what type of battles you will get into. For example, there are fabulous screens of Mario going up against a giant rendered Bowser.
The levels from Mario are themed much like the rest of the series with levels composed of lava, grassy plains and everyone's favorite: underwater scenes. This new game gives Mario an exciting quest with lots of plot elements.
Another interesting change from the original Mario games is that he can no longer breathe underwater. He has to surface every once in a while. This is much more realistic than anything seen before.
The graphics are composed of rendered texture-mapped polygons, which allows for the 3-D world. One particularly interesting level has an area where Mario must slide down a mountain to collect bonus coins. The Ultra 64 controller is really put to the test here in order to keep our hero on course. Every button is used for some cool effect. Also new is the fact that for the first time ever, Mario can look up and down to see dangers from above and below. Remember that this game is just like real life now.
Mario's new adventure pits him against his age-old adversary Bowser. It seems like the evil turtle king has taken over yet another domain in the Mushroom Kingdom. As the levels progress, Mario finds out more about what Bowser's up to. His henchmen are all over, with some interesting new opponents, like vicious penguins in the Ice World. Mario will find clues inside a submarine sunk deep beneath the ocean's waves, making for a challenging aquatic adventure. Each level contains its own unique traps and pitfalls. Think the Thom blocks are deadly now? Just wait until you see one hovering over your head about to strike. Fortunately, Mario will acquire power-ups as well. Mario may get some of his older powers back like fireballs, but expect to find neat new tricks, like picking up enemies including Bowser. Yes, that is how you defeat him--pick him up, twirl him by the tail and throw him off the platform.
Check out the water screens on this page. Look carefully. Not only is the water translucent but you can see the Mario-eating fish starting to circle him.
Super Mario 64 Pc
Mario's come a long way since his first appearance in Donkey Kong. This version of the game will bring excitement to the players in the same way the very first Mario adventure did--with spectacular animation, challenging gameplay and most important of all...lots of just-plain fun. We can't wait to see more!
Super Mario 64 Pc Download
Overall rating: 6