- Run Clickteam Fusion Games Onto
- Run Clickteam Fusion Games Once
- Run Clickteam Fusion Games One
- Run Clickteam Fusion Games Online
Is there a simple way to make my game frame rate independent? I'm making a bullet hell at the moment and with the amount of bullets there can be, the frame rate can drop pretty hard on lower end computers. This makes the game literally run slower and breaks a lot of stuff with my game, I would like the game to run at the same speed regardless of the frame rate. Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters. The Active Object is the prime object in Multimedia Fusion. Probably all applications made in MMF2 have at least one active object. In the earlier klik products the Active Object was the only object that you could draw graphics for, assign movements to, give alterable values to and in general do fun stuff with at runtime.
Toolbars
Main Toolbar
Navigate Toolbar
Run Toolbar
Workspace Toolbar
Properties Toolbar
Editors
Storyboard Editor
Frame Editor
Event Editor
Event List Editor


Expression Editor
Run Clickteam Fusion Games Onto
Properties
Properties Overview
Events
Understanding the Events
Understanding the Conditions
Objects
Objects
Preferences
Preferences - Event List Editor
Miscellaneous
Unicode Support
Movements
Physical Movements
Non-Physical Movements
Run Clickteam Fusion Games Once
Runtime Options Properties
