Everything you need to know about the Fusion software, including toolbars, menus and all the editors.
Is there a simple way to make my game frame rate independent? I'm making a bullet hell at the moment and with the amount of bullets there can be, the frame rate can drop pretty hard on lower end computers. This makes the game literally run slower and breaks a lot of stuff with my game, I would like the game to run at the same speed regardless of the frame rate. Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters. The Active Object is the prime object in Multimedia Fusion. Probably all applications made in MMF2 have at least one active object. In the earlier klik products the Active Object was the only object that you could draw graphics for, assign movements to, give alterable values to and in general do fun stuff with at runtime.
Toolbars
Main Toolbar
This is a summary of the icons and functions that appear on the main toolbar in Fusion.
Navigate Toolbar
This is a summary of the icons and function that appear on the main toolbar in Fusion.
Run Toolbar
This is a summary of the icons and functions which appear on the Run Toolbar in Fusion.
Workspace Toolbar
This is a summary of the features on the Workspace Toolbar in Fusion.
Properties Toolbar
A description of the items available under the Properties Toolbar in Fusion.
Editors
Storyboard Editor
A detailed analysis of how the Storyboard Editor works in Fusion, and how to get the best out of the options available.
Frame Editor
This is an analysis of the Frame Editor and how to use it to create and arrange the elements of your game.
Event Editor
An overview of the Event Editor and how to get the most out of the toolbar and menus.
Event List Editor
This is an overview of the Event List Editor in Fusion
Expression Editor
An overview of how the Expression Editor works in Fusion.
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Properties
Properties Overview
An overview of the Properties in Fusion, and what they can do for your game.
Events
Understanding the Events
An overview of events, conditions, actions and functions
Understanding the Conditions
An overview of events, conditions, actions and functions
Objects
Objects
an overview of the many objects contained within Fusion
Preferences
Preferences - Event List Editor
An analysis of the Event List Editor Preferences tab
Miscellaneous
Unicode Support
An analysis of the support for Unicode characters within Fusion.
Movements
Physical Movements
A detailed look at all the Physics objects to be found in Fusion.
Non-Physical Movements
A detailed look at all the Physics objects to be found in Fusion.
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Runtime Options Properties
An overview of the Runtime Options properties available in Fusion.
Alterable Values Properties
A detailed look at the Alterable Values properties to be found in Fusion.
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Events Properties
A detailed look at the Events properties to be found in Fusion.
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