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Everything you need to know about the Fusion software, including toolbars, menus and all the editors.

Is there a simple way to make my game frame rate independent? I'm making a bullet hell at the moment and with the amount of bullets there can be, the frame rate can drop pretty hard on lower end computers. This makes the game literally run slower and breaks a lot of stuff with my game, I would like the game to run at the same speed regardless of the frame rate. Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters. The Active Object is the prime object in Multimedia Fusion. Probably all applications made in MMF2 have at least one active object. In the earlier klik products the Active Object was the only object that you could draw graphics for, assign movements to, give alterable values to and in general do fun stuff with at runtime.


Toolbars

Main Toolbar

This is a summary of the icons and functions that appear on the main toolbar in Fusion.

Navigate Toolbar

This is a summary of the icons and function that appear on the main toolbar in Fusion.

Run Toolbar

This is a summary of the icons and functions which appear on the Run Toolbar in Fusion.

Workspace Toolbar

This is a summary of the features on the Workspace Toolbar in Fusion.

Properties Toolbar

A description of the items available under the Properties Toolbar in Fusion.

Editors

Storyboard Editor

A detailed analysis of how the Storyboard Editor works in Fusion, and how to get the best out of the options available.

Frame Editor

This is an analysis of the Frame Editor and how to use it to create and arrange the elements of your game.

Event Editor

An overview of the Event Editor and how to get the most out of the toolbar and menus.

Event List Editor

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This is an overview of the Event List Editor in Fusion

Expression Editor

An overview of how the Expression Editor works in Fusion.

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Properties

Properties Overview

An overview of the Properties in Fusion, and what they can do for your game.

Events

Understanding the Events

An overview of events, conditions, actions and functions

Understanding the Conditions

An overview of events, conditions, actions and functions



Objects

Objects

an overview of the many objects contained within Fusion

Preferences






Preferences - Event List Editor

An analysis of the Event List Editor Preferences tab

Miscellaneous

Unicode Support

An analysis of the support for Unicode characters within Fusion.


Movements

Physical Movements

A detailed look at all the Physics objects to be found in Fusion.

Non-Physical Movements

A detailed look at all the Physics objects to be found in Fusion.

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Runtime Options Properties

An overview of the Runtime Options properties available in Fusion.

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Alterable Values Properties

A detailed look at the Alterable Values properties to be found in Fusion.

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Events Properties

A detailed look at the Events properties to be found in Fusion.

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