2d Fighting Game Engine

The game is powered by 2D Fighter maker 2002, a 2D fighting game engine, much like Mugen. The game started as a hobby and took around 9 years to be completed, from the prototype stage to the final product. If you are planning to be part of a small game dev team, or if you’re a solo developer, picking out a 2D engine is a good choice. Some small teams and even solo developers do make 3D games (it’s not impossible), however 2D games are just easier to work with. Therefore, here is a list of some of the best 2D engines, both free and otherwise. Some examples of games that have been created with GameMaker Studio are: Spelunky, Undertale, Hyper Light Drifter, and Hotline Miami. However, as indie game development has become more popular and because there is a big market for 2D RPG style games, GameMaker is an engine worth considering for certain developers. Browse the top game engines created by professionals and indie development teams at Mod DB, and get started on your masterpiece. A 2D fighting game engine.

(Redirected from M.U.G.E.N)
Mugen
Developer(s)Elecbyte
Platform(s)MS-DOS
Linux
Microsoft Windows
macOS
ReleaseJuly 27, 1999
Genre(s)Fighting
Mode(s)Arcade
Team Arcade
Team Co-op VS
Team VS
Survival
Survival Co-op
Training
Watch

Mugen (stylized as M.U.G.E.N) is a freeware 2Dfightinggame engine designed by Elecbyte.[1] Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library.

Gameplay[edit]

Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2

2d Fighting Game Engine For Android

The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button.[2] However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format. At most, two players can control characters, with others being controlled by the engine's AI (including Watch Mode, a demo mode where the computer controls all characters). AIs can be brutal, strong or even weak. The default AI for the engine however, can walk around, jump around, rarely attack and guard the player's attacks when the AI Level is set to Hard. In addition, several gameplay modes are available via the main menu.[1]

The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or set order which can be entirely customized. There are also three different kinds of Team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the EXE along with two related script controllers, but was never used. In Team mode, either side can use any of the team modes. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying through a set number (usually from 2 to 4) of different characters in a row. If set, the characters' starting life will be adjusted according to the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the two characters that are on the same side will each have half their respective normal maximum life values. Pre-Win M.U.G.E.N versions of the engine could have this feature adjusted or disabled via the options screen or the config file, but due to the nature of the hack, the option has not yet been reactivated. Team Co-op is similar to Simul, except that both human players fight on the same side and at the same time.[3]

In Survival mode, there is an endless stream of opponents, fighting either one by one or two in a Simul match. The objective is to beat as many opponents as possible, with the game ending when the player's character or team is defeated, depending on the number of combatants that the player encounters in that custom version of the game. The player can choose to play alone or in Simul or Turns mode, though Single Player mode gives the highest life and life recovered at the end of each round won. Survival mode was the last addition done to the engine. As such, it is not present in any of the DOS versions of M.U.G.E.N.

Development[edit]

Mugen was initially created for MS-DOS. The first public beta release launched on July 27, 1999.[4] Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001.[5] For a time, Elecbyte had posted a request for donations on their site to legally obtain a Windows compiler to make a Windows version of Mugen. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-based Mugen beta that was provided to a small quantity of donors.[6] The meaning of 'mugen' (無限) in Japanese, 'unlimited' or 'infinite', may have influenced the naming. Mugen later expanded into a wide variety of teams and communities such as Mugen Fighters Guild, Mugen Infantry, Mugen Free For All and Mugen Archive. Mugen also gained more mainstream press with the creation of the Twitch live stream called Salty's Dream Cast Casino (Salty Bet), where viewers can bet with fake money on CPU matches played using the engine.[7]

The private WinMugen beta contained a two-character roster limit, locked game modes and nag screens. With the beta leaked and Elecbyte gone, a 'no limit' hack that removed most of these limitations was made available in 2004 followed by subsequent updates to deal with bugs and other issues. This version of Mugen is functionally the same as the last Linux release, though with subtle differences and unique issues mostly revolving around proper music and music plugin support. Because of the changes between the DOS and Linux versions of Mugen however, many older characters required at least the SFF files to be modified to show palettes correctly (notably on portraits) as well as some changes in how certain CNS script controllers functioned, causing some minor upset and those that could still run the DOS version in some form sticking to that, as well as DOS patches to downgrade characters to be compatible with the older version of the engine.

In May 2007, a hacked version of WinMugen was released by a third-party that added support for high resolution stages at the cost of losing support of standard resolution Mugen stages. Later that month, another hack added support for high-res select screens. In July 2007 another hack based on the last high-res hack allowed for only the select screen to be high-res and not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages to be functional in the same build. As of June 2007, an unofficial Winmugen was also made available on a Japanese website.[8][9][10] In mid 2007, Elecbyte's site returned, though not without some controversy as to the legitimacy of it, as it only showed a single logo with Google ads on the side.[11] On July 26 a FAQ was added to the site, which went on to claim that they would release a fixed version of WinM.U.G.E.N before major format changes in the next version, and noted the formatting changes would remove compatibility in regards to older works: 'Do not expect old characters to work. At all'.[12]

On September 19, 2009, Elecbyte made an unexpected comeback, updating their website with various features — including a forum and a downloads section, where a new build of Mugen was available. In September 2009, a full release of Mugen (MUGEN 1.0 Release Candidate) that includes various new features — most notably (official) support for HD resolutions, victory screens and language localization — was made available through the Elecbyte website. Although this build had various visual glitches and required a fair amount of adjustments to the previously made content in order to be fully compatible with the new engine, Elecbyte has stated that it is their goal to have the new Mugen fully compatible with previously designed content. On January 18, 2011, Elecbyte released a 1.0 version only for Windows, ironing out most bugs that were featured in the release candidates. It was compatible with almost all, if not all, of the previously made content. After the 1.0 release, Elecbyte again ceased public activity for an extended time. In late April/early May 2013, a leaked copy of Mugen 1.1 alpha 4 hit the Internet. This version added stage-zooming capabilities and some other features, although as expected with an alpha, it had numerous bugs. A post was made on the website on May 11, 2013 regarding the forums having problems. However, as of May 28, 2013, the forums are back online.

In August 2013, Mugen 1.1 beta 1 was released to the public, which fixes many of the bugs from the 1.1 alpha versions. Additional releases for 1.1 were planned and currently being worked on. These releases were planned to include significant engine changes that would remove certain character development constraints that existed due to limitations of the old code.[13] On July 8, 2014, a fan-made port of Mugen 1.0 for Mac OS X was released by Mugenformac,[14] built using the 'Wineskin Winery' wrapper. It ran with few to no port-related issues. Version 1.1 beta 1 was then released on January 3, 2015. After September 2015, Elecbyte's site was down for unknown reasons. The website held a 403 message. It is still running, but the error hasn't left since.

Customization[edit]

2d Fighting Game Engine

Users who develop content for the game engine are commonly referred to as authors. These authors create customized content such as characters, stages and screen packs/skins. Often authors will port popular characters from 2D fighting engines such as the Street Fighter series, or from TV, book, and game series such as Teenage Mutant Ninja Turtles, The Simpsons, Pingu, Super Mario, Sonic The Hedgehog, Pokémon, Dragon Ball, Sailor Moon, and Touhou.[15] Many authors will also create original content.[16] Many websites exist to showcase and disperse the developed content and forms in what is often referred to as the 'Mugen Community'. Games that are built using the M.U.G.E.N engine often focus around a single franchise, such as Hyper Dragon Ball Z.[17]

Due to the customizable nature of the game engine, no two versions of M.U.G.E.N are the same. Each person is encouraged to download their own copy of the game engine and to create or add content to match their personal preference. Groups of M.U.G.E.N authors will often collaborate to produce a full game using the engine. These full games are available at a variety of quality levels and are released under the general M.U.G.E.N license. 'Under this license, permission is granted to use the M.U.G.E.N Environment free of charge for non-commercial purposes... Elecbyte provides a M.U.G.E.N redistributable package, containing a minimal M.U.G.E.N Environment, that may be included with third party content for redistribution.'[18]

Reception[edit]

Android

With the dual status as a development tool and as a game itself, Mugen has often been reviewed in periodicals and magazines,[19] usually exhibiting a large variety of works from various authors. GamesRadar named M.U.G.E.N as one of the '12 weirdest fighting games ever'.[20] In April 2017, Geek.com selected M.U.G.E.N as the 'Game of the Year for 2017'.[21]

See also[edit]

References[edit]

  1. ^ abElecbyte. 'M.U.G.E.N Readme Documentation'. Archived from the original on October 21, 2003.
  2. ^Elecbyte. 'Kung Fu Man character's CNS and CMD files'.[dead link]
  3. ^Williams, Josh (September 24, 2006). 'Review: M.U.G.E.N'. 1UP.com. Archived from the original on June 5, 2011. Retrieved May 15, 2011.
  4. ^White, Scott (August 10, 2020). 'How the MUGEN community built the ultimate fighting game crossover'. Ars Technica. Retrieved August 13, 2020.
  5. ^'Elecbyte. M.U.G.E.N changes documentation'. Archived from the original on August 6, 2003.
  6. ^Rou Hei. 'History of WinMUGEN'. No Limit WinMUGEN Patch. Archived from the original on October 29, 2007. Retrieved December 2, 2006.
  7. ^Vorel, Jim. 'The next great bit of videogame culture: Salty Bet'. Herald & Review. Retrieved October 24, 2015.
  8. ^'Software for creating video game'. Retrieved September 22, 2009.
  9. ^Mead, Nick (June 12, 2007). 'M.U.G.E.N'. softonic.com. Retrieved September 22, 2009.
  10. ^'Unofficial Winmugen'. Archived from the original on October 29, 2007. Retrieved September 22, 2009.
  11. ^'Elecbyte : Welcome'. Elecbyte. Archived from the original on July 1, 2007. Retrieved November 4, 2009.
  12. ^'ElecByte Returns; New MUGEN On The Way!'. Cinema Blend. September 2007. Retrieved October 18, 2017.
  13. ^'Elecbyte - Current Developments'. Archived from the original on October 29, 2013.
  14. ^'Mugen for Mac'. Weebly. Archived from the original on May 31, 2017. Retrieved October 19, 2017.
  15. ^Healey, Christopher (November 25, 2007). 'Taekwond'oh!'. Washington Post. Retrieved October 18, 2017.
  16. ^Plunkett, Luke (March 28, 2011). 'It's Master Chief vs Samus in a 16-Bit Battle To The Death'. Kotaku. Retrieved October 18, 2017.
  17. ^Hernandez, Patricia (April 7, 2014). 'The Dragon Ball Z Game We Deserve'. Kotaku. Retrieved October 18, 2017.
  18. ^'Mugen License Agreement – Infinitywiki'. www.infinitymugenteam.com. Retrieved March 29, 2016.
  19. ^Elecbyte. 'M.U.G.E.N F.A.Q Documentation'. Elecbyte. Archived from the original on October 21, 2003.
  20. ^Patterson, Shane (April 1, 2008). '12 weirdest fighting games ever'. GamesRadar. p. 7. Archived from the original on June 16, 2011. Retrieved October 22, 2009.
  21. ^'Game of the Year: M.U.G.E.N. - Geek.com'. Geek.com. April 6, 2017. Archived from the original on October 1, 2017. Retrieved September 30, 2017.
Game

External links[edit]

  • 'Official Elecbyte website'. Archived from the original on February 6, 2015. Retrieved March 15, 2007.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mugen_(game_engine)&oldid=1037678533'

Open Source 2d Fighting Game Engine

What is... M.U.G.E.N?

'Mugen'is a word of Japanese origin, meaning dream, fantasy, orinfinite... M.U.G.E.N is a freeware 2D fighting game enginedesigned by Elecbyte, originally released on July 17th, 1999. The program waswritten in C with the Allegro library. Beta versions were made for DOS, Linux and Windows, and was distributed through Elecbyte's official website. 'M.U.G.E.N.'is actually an unknown acronym. The creators never revealed what itactually means. In fact, they admittedly stated that they forgot what it stoodfor. lol. Essentially, this interesting little program called M.U.G.E.N. allows fighting game fans to dream up and create their very own 2D fighting game, with very few limitations. Directly below, check out some very early screenshots of the first few years of the M.U.G.E.N.engine and continue reading to learn more about what M.U.G.E.N. has to offer.


M.U.G.E.N allows users to create their own 2D fighting game using the core gameengine provided. From the playable characters, to the stages, to the backgroundmusic, to the life bars & power bars, text font, and even in-game characterstories... you can pretty easily create and customize anything you want once you learnthe programming, and it's not incredibly difficult. If you ever had a creative dream of making your very own fighting game, M.U.G.E.N is a good 'practice run' at the least.


Creating an actual 2D character yourself is certainly a time-consuming process (as it is for a real fighting gamedeveloper), as contributors or 'creators'for M.U.G.E.N take the time to rip the 2D sprites themselves, and code itfrom scratch. Various sites where users can download a wide variety of user-created characters also exist. Many use the authentic characters and sprites from official 2D games, while others use existing characters/sprites to create crazy alternate versions of characters. Then there are the die-hards that actuallycreate their own 2D characters and animations from scratch.



A variety of Capcom, SNK, and ArcSystem Works characters, coded by M.U.G.E.N. creators, play nearly exactly the way theyshould from their original games (usually minus the 'balanced' part). Playable characters for M.U.G.E.N aren't limitedto just fighting game characters, as you can see from some of the screenshots. As longas it's a 2D sprite, it can be put it into the M.U.G.E.N. engine. Even 3D-rendered sprites work in M.U.G.E.N.! There'sno limit on how many characters you can put in your game either. It really dependson the size of the selection screen, which users can also create from scratch.


On the downside, many user-creations of real fighting game characters often end up missing moves,missing frames of animation, or generally appear or play glitchy. Thesebelow average creations have undoubtedly given M.U.G.E.N a certain'cheap' stigma overthe years. However, there are a handful of highly skilled creators with a high attention to detail who have created versions of characters that are very well done, and actually rival,if not surpass that of authentic 2D character sprites. Wizards of the M.U.G.E.N.engine have also created some very impressive and some stupidly spectacular (and broken)overpowered versions of iconic fighters (with Super Saiyan 7 God-tier super moves). Yeah, they have fun breaking the game. Check out somegameplay below.


M.U.G.E.N providesa solid, traditional, and somewhat open ended 2D fighting game engine, very similarto classic 2D fighting games we all know and love. You can almost authentically re-createany classic 2D fighting game any way you want it, adding characters or stages new and old (along with adding specific background music for stages), or even having many different versions of the same characterin the same game. The possibilities are pretty much endless. While theengine is set up primarily for fighting game development, several othergame types have actually been created using M.U.G.E.N, including platformersand even shooters.


You can use anyimage for a background, or an already existing fighting game background. Want to put in one of your favorite fighting game tunes for backgroundmusic? How about any song ever created... M.U.G.E.N supports MP3, ADX,OGG and MIDI as background music during gameplay, the introduction screen, or the selectionscreen.


The gameplay engineuses 7 buttons along with the directional keys consisting of the classiclayout (three punches, three kicks & taunt). However, characters madefor M.U.G.E.N do not necessarily have to use all seven buttons. Specials,super moves, and priority moves included, but don't expect all of theirold combos to work... you'll most likely have to create new combos that workfor this game engine. M.U.G.E.N characters are also notorious for beingover-powered and having infinite combos (infinite jab combosagainst the wall anyone?)... After seeing some forms of M.U.G.E.N inaction, it almost makes Marvel VS Capcom 2 seem like a balanced game.


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