Catan Cities And Knights Unlock Code Keygen. No upcoming events. Brawn before Brains: Win a game where you always had more Knights than City Improvements. Coastal Road: Build your roads, settlements, and cities exclusively on coasts. Defender of the Realm: Become 'Defender of Catan' five times in a single game. Catan Cities and Knights - Progress Card Holder Also holds Metropolis Pieces and Longest Road Card on back.
1. Computer Versions
There are a lot of computer versions of Settlers of Catan floating around. Not all are complete or available. Here are the ones which seem the most available and/or playable. All of them are free and multiplayer except where noted.
Links last checked: 2011-08-08
Currently Available:
NOTE: To get this to work in 64-bit Windows, you need to use DOSBox; for a bigger window, make sure this line is in the DOSBox config file: scaler=normal2x forced
NOTE: They no longer let you run a free game without the tutorial, which takes away some of the game play. So, another free Catan bites the dust!
Broken or Discontinued:
Catan Cities And Knights Code Of Conduct
Play by email, includes Knights and Cities. Requires one-time registration fee. I didn't try it yet. The message board hasn't seen any traffic since 2004, so it might not be actively supported anymore.City/settlement placement
Players who have to select first: Usually go for the most dots. If you were given a choice between a 10-dot settlement with only 2 resources and a 9-dot settlement with brick, lumber, and another resource then I’d probably go with the 9-dot.
The player selecting last: I would probably place the city on settlements with lots of lumber. For the settlement, go for dots and filling in the resources that you don’t have.
It is important to get an early knight. You should probably try to have at least 2 of ore, wool, and grain.
Early Game
Try to build and activate a knight as soon as possible. Losing your city would be a devastating blow to your economy. Putting in 3 resources to save 5 resources is a great deal. If a city is equivalent to a settlement, then building a “settlement” for 3 resources is also a great deal.
City on lumber
Having a city generating paper might be an overpowered aspect of the game. The science progress cards tend to be better (the military progress cards may be the worst on average). The aqueduct (level 3 city improvement) is far better than the other level 3 city improvements.
If you have a city on lumber, look only for cheap expansions with lots of dots. With the aqueduct, your return on investment with further settlements is not as great as it nullifies your aqueduct’s ability. Lean more towards ore and grain to build more cities as cities do not nullify the aqueduct.
Early trading
Personally, I think that it is way too early to worry about taking down the #1 player. It is way too early to tell who is most likely to be in contention in the endgame. If you have a key resource that somebody else needs to build a knight, I would try to trade 2:1 or 3:1 with them.
Barbarian defense / defender of Catan
In general, I don’t like vying for defender of Catan because it is highly likely that another player will vie for contention. This means that you waste a lot of resources for a low-probability chance of winning one measly VP.
I would avoid going for defender of Catan unless you have a progress card that pushes your down that track (e.g. deserter, smithy). Of course, all this depends on how likely other players are to vie for contention (personality, strategy, whether they draw politics/deserter and science/smithy, and whether they have an abundance of ore, wool, and grain). Generally speaking, I would avoid vying for defender too early in the barbarian track. You can be more certain about winning further along the barbarian track.
Metropolis strategy
The player with a city with the most dots for a particular commodity is the most likely to win a metropolis race with no trading. If the opponent has a large dot advantage, it probably isn’t worth vying for that particular metropolis. If it is close but both players share the same numbers, then obviously the player with more dots will ultimately win the metropolis. If it is close, it may or may not be worth it to trade resources for the particular commodity to get ahead in the metropolis race.
Catan Cities And Knights Code Of Ethics
The problem with going for the metropolis is:
- You may not get it, wasting resources in the process.
If you are in the lead, other players will likely try to help your opponent take the metropolis away from you.
Cockblocking versus self-improvement
In general, it is usually better to improve your position than to try to sabotage other players. It is unlikely that you will win by being great at sabotaging other players. While Catan is a zero-sum game where there is only one winner, there are usually too many opponents to worry about. If you sabotage one player badly, you still have other opponents to contend against. One simplistic way of looking at it is that gaining 1 VP for yourself is equivalent to sabotaging every other opponent for 1 VP. In a 4-player game, gaining 1 VP is equivalent to sabotaging 3 VP. It is far easier to gain 1 VP than to sabotage 3 VP (e.g. by vying for defender of Catan three times).
Another reason not to sabotage is if it is likely that other players or the robber will do it for you anyways.
Conversely, other players may spend too much time and effort on sabotaging other players even if this is a suboptimal strategy. If this is the case, you should aim for VP which can’t be taken away from you. Try to avoid going for the longest road, defender of Catan, Metropolises, using your merchant card early, etc.
Watch other players’ strategies
If two players are vying for the same VP, it can be helpful to play them against each other by trading them the resources/commodities that they need to compete against each other. If you simply talk to opposing players about their situation, you will focus more attention on their competition. This can cause them to be more competitive against each other (which hurts them both).
If another player has no way of getting one resource (or an abundance of it), you may be able to trade on very favorable terms with them.
Midgame and endgame
You have to work backwards to figure out the optimal strategy for the current situation. How much competition will there be for each metropolis? How much competition will there be for defender of Catan? Etc. etc. The attractiveness of those VP depend on the competition for them.
This is just my opinion, but building cities is a great idea. It is resource efficient at 5 resource / VP. And like settlements, cities improve your economy. This makes ore an important resource in the mid and endgame. You also need to build cities because there is a limit (5) to the number of settlements you can build. It is a good idea to have access to all 5 resources as you need a little bit of everything to build your first knight, settlements, and cities.